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Ck2 Wrong Government Type

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  2. Ck2 Remove Wrong Government Type
  3. Ck2 Wrong Government Types
I showed you that government type map before (link), but I never actually explained how I got the government types for each province. Part of making this blog was as a resource for anyone who actually wanted to make an insane timeline extension mod, so I guess it's time to show off my research.
The 'wealth' of a province, in this blog post, refers to the maximum number of holdings that it can host.

Ck2 Wrong Government Type. No upcoming events. Green farm 3 java game 320x240 online. If your king lead a town/church, you get a wrong type of holding message, and you also get a -75% penalty from stuffs. Usually when you just conquered new lands you get this message, simply right.


Civilisations
The first layer of the map, so to speak, was that of the major civilisations existing at the time, which were unfortunately quite sparse. I used Geacron to find the boundaries and names of the civilisations which were around, which number four:
Ck2 Wrong Government Type
  1. Look for vassals' background - don't give land title to priests and mayors - they will have 'Wrong government type' penalty. Respect - is everything. You can fight with rebel vasslas, but not with all of them at the same time. Browse other questions tagged crusader-kings-2 or ask your own question.
  2. In your Steam library, right-click on Crusader Kings II, and then select Properties. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. Also, tribal vassals will be unhappy (-20 Wrong Government Type) until they convert, and if you convert to a merchant republic, this penalty will.
  3. Console Command: setgovernment: Command Parameter 1 Government Tag Command Parameter 2 Description: Changes government to specified type (accepted inputs are merchantrepublicgovernment, nomadicgovernment, feudalgovernment, theocracygovernment, tribalgovernment, republicgovernment, muslimgovernment, theocraticfeudalgovernment, chineseimperialgovernment.
In addition, I considered one more civilisation, which Geacron didn't mark the boundaries of but still existed at the time, in an early form:
I then marked these by their government types. Minoa, Egypt and Ebla were monarchies.
Yes, I know that the Pharaoh of Egypt is considered to be an incarnation of the sun god, and therefore it's technically a theocracy. No, I don't care, it doesn't count because the ruler wasn't appointed from the extant clergy.
Sumer, on the other hand, is a theocracy, as attested to on both Wikipedia and John Green's Crash Course World History Ancient Mesopotamia. It's ruled by an ensi, which is a type of priest, and later becomes a monarchy but not right now. Fast and loose.
The Indus Valley is still a chiefdom because it's not marked on Geacron yet. Faster and looser.
Uninhabited
The next layer of the map is that of the uninhabited islands. This was the easiest part of the research by far, since it was basically going on the list of countries and islands by first human settlement then crossing off anything after 3000 BC. This gives the following areas left uninhabited
Socotra is also marked as uninhabited, but this is a mistake - its government form should be hunter-gatherers.
Hunters and Gatherers

Any province not featured as having adopted agriculture by 3800 BC or copperworking by 2000 BC on these maps is automatically marked as being of the Hunter-Gatherer government type, unless the province is in Africa, in which case it is of the Nomad government type, unless the province is in Nubia and does not have a high wealth or if the province is in Mali.
If the province is in a region that adopted agriculture between 4300 and 3800 BC, then it is a hunter-gatherer if the province has a low wealth, otherwise it is tribal.
Tribes and Chiefdoms
Any province that isn't hunter-gatherer, and hasn't already been designated, is either tribal or a chiefdom. Everywhere east of the map, but south of the Caspian and/or the Ganges is tribal, save for the Indus Valley civilisation, which is a chiefdom.

Otherwise, the tribe/chiefdom distinction is made depending on the wealth of the province, with the threshold of wealth needed to be a chiefdom decreasing as copper was adopted earlier.I showed you that government type map before (link), but I never actually explained how I got the government types for each province. Part of making this blog was as a resource for anyone who actually wanted to make an insane timeline extension mod, so I guess it's time to show off my research.
Ck2 Wrong Government Type
  1. Look for vassals' background - don't give land title to priests and mayors - they will have 'Wrong government type' penalty. Respect - is everything. You can fight with rebel vasslas, but not with all of them at the same time. Browse other questions tagged crusader-kings-2 or ask your own question.
  2. In your Steam library, right-click on Crusader Kings II, and then select Properties. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. Also, tribal vassals will be unhappy (-20 Wrong Government Type) until they convert, and if you convert to a merchant republic, this penalty will.
  3. Console Command: setgovernment: Command Parameter 1 Government Tag Command Parameter 2 Description: Changes government to specified type (accepted inputs are merchantrepublicgovernment, nomadicgovernment, feudalgovernment, theocracygovernment, tribalgovernment, republicgovernment, muslimgovernment, theocraticfeudalgovernment, chineseimperialgovernment.
In addition, I considered one more civilisation, which Geacron didn't mark the boundaries of but still existed at the time, in an early form:
I then marked these by their government types. Minoa, Egypt and Ebla were monarchies.
Yes, I know that the Pharaoh of Egypt is considered to be an incarnation of the sun god, and therefore it's technically a theocracy. No, I don't care, it doesn't count because the ruler wasn't appointed from the extant clergy.
Sumer, on the other hand, is a theocracy, as attested to on both Wikipedia and John Green's Crash Course World History Ancient Mesopotamia. It's ruled by an ensi, which is a type of priest, and later becomes a monarchy but not right now. Fast and loose.
The Indus Valley is still a chiefdom because it's not marked on Geacron yet. Faster and looser.
Uninhabited
The next layer of the map is that of the uninhabited islands. This was the easiest part of the research by far, since it was basically going on the list of countries and islands by first human settlement then crossing off anything after 3000 BC. This gives the following areas left uninhabited
Socotra is also marked as uninhabited, but this is a mistake - its government form should be hunter-gatherers.
Hunters and Gatherers

Any province not featured as having adopted agriculture by 3800 BC or copperworking by 2000 BC on these maps is automatically marked as being of the Hunter-Gatherer government type, unless the province is in Africa, in which case it is of the Nomad government type, unless the province is in Nubia and does not have a high wealth or if the province is in Mali.
If the province is in a region that adopted agriculture between 4300 and 3800 BC, then it is a hunter-gatherer if the province has a low wealth, otherwise it is tribal.
Tribes and Chiefdoms
Any province that isn't hunter-gatherer, and hasn't already been designated, is either tribal or a chiefdom. Everywhere east of the map, but south of the Caspian and/or the Ganges is tribal, save for the Indus Valley civilisation, which is a chiefdom.

Otherwise, the tribe/chiefdom distinction is made depending on the wealth of the province, with the threshold of wealth needed to be a chiefdom decreasing as copper was adopted earlier.I showed you that government type map before (link), but I never actually explained how I got the government types for each province. Part of making this blog was as a resource for anyone who actually wanted to make an insane timeline extension mod, so I guess it's time to show off my research.
The 'wealth' of a province, in this blog post, refers to the maximum number of holdings that it can host.
Civilisations
The first layer of the map, so to speak, was that of the major civilisations existing at the time, which were unfortunately quite sparse. I used Geacron to find the boundaries and names of the civilisations which were around, which number four:
In addition, I considered one more civilisation, which Geacron didn't mark the boundaries of but still existed at the time, in an early form:
I then marked these by their government types. Minoa, Egypt and Ebla were monarchies.
Yes, I know that the Pharaoh of Egypt is considered to be an incarnation of the sun god, and therefore it's technically a theocracy. No, I don't care, it doesn't count because the ruler wasn't appointed from the extant clergy.
Sumer, on the other hand, is a theocracy, as attested to on both Wikipedia and John Green's Crash Course World History Ancient Mesopotamia. It's ruled by an ensi, which is a type of priest, and later becomes a monarchy but not right now. Fast and loose.
The Indus Valley is still a chiefdom because it's not marked on Geacron yet. Faster and looser.

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Uninhabited
The next layer of the map is that of the uninhabited islands. This was the easiest part of the research by far, since it was basically going on the list of countries and islands by first human settlement then crossing off anything after 3000 BC. This gives the following areas left uninhabited
Socotra is also marked as uninhabited, but this is a mistake - its government form should be hunter-gatherers.
Hunters and Gatherers

Any province not featured as having adopted agriculture by 3800 BC or copperworking by 2000 BC on these maps is automatically marked as being of the Hunter-Gatherer government type, unless the province is in Africa, in which case it is of the Nomad government type, unless the province is in Nubia and does not have a high wealth or if the province is in Mali.
If the province is in a region that adopted agriculture between 4300 and 3800 BC, then it is a hunter-gatherer if the province has a low wealth, otherwise it is tribal.

Ck2 Remove Wrong Government Type

Tribes and Chiefdoms
Any province that isn't hunter-gatherer, and hasn't already been designated, is either tribal or a chiefdom. Everywhere east of the map, but south of the Caspian and/or the Ganges is tribal, save for the Indus Valley civilisation, which is a chiefdom.

Ck2 Wrong Government Types

Otherwise, the tribe/chiefdom distinction is made depending on the wealth of the province, with the threshold of wealth needed to be a chiefdom decreasing as copper was adopted earlier.



broken image